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Graphics, Vision, Audio

Sight and hearing are the most important human senses in order to communicate with each other and processing of digital image and audio data has become a major topic in computer science. The amount of digital data like images, videos, sound, speech, motion or 3D data is rapidly growing and even the digitization of the whole earth is under way. Which techniques can be used to locate important information in this overwhelming amount of data? Is it possible to recognize a person by investigating her motion? How to reveal the differences between two performances of a symphony? How can computers identify the song of a specific bird in early morning choirs, when many birds sing at once? How can noise be removed from the data? Is there a way to automatically group the data by its meaning? How to animate a dinosaur and how to deform its skin during motion? How do we generate realistic skin or hair in a movie? How do we efficiently compute collisions in a 3D game and what are intuitive interaction metaphors to navigate in a virtual world?

All these and related questions arise in numerous application fields like medicine, geology, biology, cultural heritage, game industry, aeronautic and automotive industry, libraries, multimedia and surveillance systems. Answering these questions and deriving new methods and techniques to analyze, manipulate and create the data arising from the wide variety of applications outline above requires foundational as well as applied research. In order to cope with the long list of open challenges in the field a deep understanding of the underlying theory and algorithms as well as good skills in implementing the relevant methods are indispensable.

The Graphics, Vision and Audio (GVA) track within our MSc program is designed to impart the profound and broad scientific knowledge necessary to work and to research as a computer scientist in the fields of Graphics, Vision and Audio and offers excellent job perspective in growth sectors such as machine vision, surveillance, biological and medical imaging, aeronautic and automotive industry, geographic information systems, information visualization systems, multimedia systems, computer game industry, media design and digital libraries.

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